Kategorien
 
 
 
 
 
 
Autoren
A B C D
E F G H
I J K L
M N O P
Q R S T
U V W X
Y Z
 
 
 
 
 
 

Spiele&Strategische Führer

Alle Artikel
Ecscw 2001

Ecscw 2001


K. Schmidt, Matthias Jarke, Volker Wulf, Yvonne Rogers, Wolfgang Prinz



Ecscw 2001...
Character Animation With Direct3D

Character Animation With Direct3D


Carl Granberg



Character Animation With Direct3D...
Beginning Illustration and Storyboarding for Games (Premier Press Game Development)

Beginning Illustration and Storyboarding for Games (Premier Press Game Development)


Les Pardew



About the Author Les Pardew is a video game and entertainment industry veteran with 15 years of industry experience. His ...
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences


Clark Aldrich



Review "Learning by Doing is the real thing, written by a man who has built simulations that actually work. Aldrich offer...
Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean

Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean


David Gelernter



From Library Journal With evangelical fervor, Gelernter's book-length essay paints a future where software technology, no...
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture


David Kushner



Amazon.com Review Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to every...
Advances in Machine Learning: First Asian Conference on Machine Learning, ACML 2009, Nanjing, China, November 2-4, 2009. Proceedings (Lecture Notes in ...   Lecture Notes in Artificial Intelligence)

Advances in Machine Learning: First Asian Conference on Machine Learning, ACML 2009, Nanjing, China, November 2-4, 2009. Proceedings (Lecture Notes in ... Lecture Notes in Artificial Intelligence)




Advances in Machine Learning: First Asian Conference on Machine Learning, ACML 2009, Nanjing, China, November 2-4, 2009. Proceedings (Lecture Notes in ... Lecture Notes in Artificial Intelligence)...
Programming Linux Games

Programming Linux Games


John R. Hall



From the Publisher A great operating system for programmers and system administrators, Linux is also a great gaming platf...
Beginning Game Level Design (Premier Press Game Development)

Beginning Game Level Design (Premier Press Game Development)


John Harold Feil, Marc Scattergood



About the Author John Feil is a game industry veteran whose duties have spanned from quality assurance, to technical writ...
Virtual Realism

Virtual Realism


Michael Heim



Amazon.com Review What's commonly described as "virtual reality" or "VR" is a pale imitation of the real thing according...
Fortress Republic (Mechwarrior: Dark Age, No. 18)

Fortress Republic (Mechwarrior: Dark Age, No. 18)


Loren Coleman



Fortress Republic (Mechwarrior: Dark Age, No. 18)...
Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis (Premier Reference Source)

Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis (Premier Reference Source)


Demosthenes Akoumianakis



About the Author Akoumianakis Demosthenes is an Associate Professor at the Department of Applied Information Technology &...
Emergence in Games (Charles River Media Game Development)

Emergence in Games (Charles River Media Game Development)


Penny Sweetser



Emergence in Games (Charles River Media Game Development)...
2D Game Building for Teens

2D Game Building for Teens


Michael Duggan



2D Game Building for Teens...
HyperReality: Paradigm for the Third Millennium

HyperReality: Paradigm for the Third Millennium


John Tiffin



About the Author John Tiffin is Professor Emeritus of Communication Studies at Victoria University of Wellington and Chan...
Humane Interfaces: Questions of Method and Practice in Cognitive Technology (Human Factors in Information Technology, 13)

Humane Interfaces: Questions of Method and Practice in Cognitive Technology (Human Factors in Information Technology, 13)


J.L. Mey, B. Gorayska, J.P. Marsh



Humane Interfaces: Questions of Method and Practice in Cognitive Technology (Human Factors in Information Technology, 13)...
Game Art for Teens

Game Art for Teens


Les Pardew



About the Author Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned t...
Virtual Reality: Simulating and Enhancing the World With Computers (Science and Technology in Focus)

Virtual Reality: Simulating and Enhancing the World With Computers (Science and Technology in Focus)


Sean M. Grady



Virtual Reality: Simulating and Enhancing the World With Computers (Science and Technology in Focus)...
Video Game Design Revealed (Revealed (Charles River Media))

Video Game Design Revealed (Revealed (Charles River Media))




About the Author Guy W. Lecky-Thompson is an experienced author in the field of video game design and software developmen...
Game Creation for Teens

Game Creation for Teens


Jason Darby



Recent Work on Intrinsic Value brings together for the first time many of the most important and influential writings on the topi...
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic


Brad King, John Borland



From Publishers Weekly King and Borland's crisp study of computer game specialists reads like a screenplay and would make...
AI Game Engine Programming (Game Development Series)

AI Game Engine Programming (Game Development Series)


Brian Schwab



Original essays by twelve distinguished international scholars offer critical overviews of the major genres, literary culture, ...
Beginning Illustration and Storyboarding for Games (Premier Press Game Development)

Beginning Illustration and Storyboarding for Games (Premier Press Game Development)


Les Pardew



Beginning Illustration and Storyboarding for Games (Premier Press Game Development)...
Gameplay and design

Gameplay and design


Kevin Oxland



Gameplay and design...