Categorías
 
 
 
 
 
 
Autores
A B C D
E F G H
I J K L
M N O P
Q R S T
U V W X
Y Z
 
 
 
 
 
 

Juego de programación

Todos los artículos
Mastering digital 2D and 3D art

Mastering digital 2D and 3D art


Don Seegmiller, Les Pardew



About the Author Les Pardew is a video game and entertainment industry veteran with 15 years of industry experience. His ...
Visual C# Game Programming for Teens

Visual C# Game Programming for Teens


Jonathan S. Harbour



Amazon.com Review Features of Visual C# Game Programming for Teens Uses the latest version of Visual C# programming...
Mathematics Education for a New Era: Video Games as a Medium for Learning

Mathematics Education for a New Era: Video Games as a Medium for Learning


Keith Devlin



Review ...examines how video games can be used to reinvigorate, reimagine, and reconceptualize mathematics instruction. ......
Programming Mental Ray (Mental ray handbooks)

Programming Mental Ray (Mental ray handbooks)


Rolf Herken, Thomas Driemeyer



Programming Mental Ray (Mental ray handbooks)...
Model-based Visual Tracking: The OpenTL Framework

Model-based Visual Tracking: The OpenTL Framework


Giorgio Panin



From the Back Cover A unique model-based framework for visual object detection and tracking Visual object tracking, which...
XNA Game Studio 4.0 for Xbox 360 Developers

XNA Game Studio 4.0 for Xbox 360 Developers


Jonathan S. Harbour



Amazon.com Review Features of XNA Game Studio 4.0 for Xbox 360 Developers The only boo...
Beginning Android Games

Beginning Android Games


Mario Zechner



About the Author Mario Zechner runs Badlogic Games, a game development shop focused on Android. ...
Real-Time Volume Graphics

Real-Time Volume Graphics




Review "Any developer who would work with volume graphics needs this basic text, which provides an introduction to textur...
Graphics Tools: The JGT Editors' Choice

Graphics Tools: The JGT Editors' Choice


Ronen Barzel



Review Guess we are not going to get by with a plucky attitude and an attractive set of colored pencils anymore. In this ...
Video-based rendering

Video-based rendering


Marcus A. Magnor, Marcus Andreas Magnor



Review "VBR technology poses important scientific questions and technological challenges; breakthroughs could put one com...
Fuzzy Mathematical Programming and Fuzzy Matrix Games

Fuzzy Mathematical Programming and Fuzzy Matrix Games


C. R. Bector, Suresh Chandra



Review From the reviews: "The book presents a systematic theory … oriented primarily to senior undergraduat...
Haptic rendering: foundations, algorithms, and applications

Haptic rendering: foundations, algorithms, and applications


Ming C. Lin, Miguel A. Otaduy



Review …a very thorough review of the field of haptic interfaces by the leading thinkers. … this book could b...
Advanced global illumination

Advanced global illumination


Kavita Bala, Philip Dutré, Philippe Bekaert



Review "This is, by far, the best global illumination theory/algorithms book available." - Amazon.com Reviewer "Advanced ...
Flash Game Development by Example

Flash Game Development by Example


Emanuele Feronato



About the Author Emanuele Feronato Emanuele Feronato has been studying programming languages since the early eighties, wi...
Mac game programming

Mac game programming


Mark Szymczyk



Review When I began writing games in 1985, I would have loved to have access to a reference like this one. -- Glenda Adam...
LightWave v9 lighting

LightWave v9 lighting


Nicholas Boughen, William Vaughan



LightWave v9 lighting...
Panda3D 1.6 Game Engine Beginner's Guide

Panda3D 1.6 Game Engine Beginner's Guide


Dave Mathews



About the Author Dave Mathews David Brian Mathews is a graduate in Electronic Visualizati on program from the University ...
Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4


Chris G. Williams, George W. Clingerman



From the Back Cover Create the next generation of games for Windows Phone 7 If you're eager to make your entrance into th...
Triadic Game Design: Balancing Reality, Meaning and Play

Triadic Game Design: Balancing Reality, Meaning and Play


Casper Harteveld



Review From the reviews: “The book provides a wealth of references from serious games, their entertainment counte...
Mathematics for 3D game programming and computer graphics

Mathematics for 3D game programming and computer graphics


Lengyel E.



About the Author Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game ...
Flash 10 Multiplayer Game Essentials

Flash 10 Multiplayer Game Essentials


Prashanth Hirematada



About the Author Prashanth Hirematada Prashanth Hirematada, is the founder of Gamantra, a game technology company focus...
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting

High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting


Erik Reinhard, Greg Ward, Paul Debevec, Sumanta Pattanaik



Review "Although High Dynamic Range Imaging is likely a bit technical for the average game artist, it's perfect for progr...
An Introduction to Game Studies

An Introduction to Game Studies


Frans Mayra



An Introduction to Game Studies...
Professional Manga: Digital Storytelling with Manga Studio EX

Professional Manga: Digital Storytelling with Manga Studio EX


Jeong Mo Yang, Steve Horton



Review "Horton and Ahn deliver great action, crazy technology, and hot girls, but that doesn't cause it to read like some...